Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Experimental project

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Projects
View previous topic :: View next topic  
Author Message
ShadowHunter
Guest





PostPosted: Fri Feb 15, 2008 9:55 am    Post subject: Experimental project Reply with quote

Together with AWS I'm also working on one another not very ordinary project.It have no name yet.
I'm trying to rebuild TraceFire and ProcessTraceHit functions to make a weapon, that will able to shoot through walls.
I had founded a lot of projects and examples of this.But i don't like them, seems they have bugs.

1st and mostly used example - overloading of ProcessTraceHit function.Effect of this - second trace spawned in some distance from HitLocation of first trace.That's not useful as I think.If PiereceFactor, that defines distance from end of first trace and start of second trace, very large - weapon can't hit target behind the wall or pawn.If too small - same effect.Also, bug is spawn of shellcase where second trace starts.

2nd method - using projectile instead trace.In that proj bCollideWorld is
False.That's not useful because if projectile LifeSpan is equal 0 it can cause lag s in online.

There's also another method.But using it ables weapon penetrate only pawns.Some time ago I sent it to mental-HunteR to test it on presence of bugs.

Some time later, if my way of solving this problem will be effective, I'l release this weapon with opened source.And I hope, after that will be created few mods with mostly realistical weapons.

If anybody of you, guys, have propositions or advices for this project, or have ideas about what you want to see in Weapon of Tomorrow - post them in this topic.
Back to top
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Feb 15, 2008 8:14 pm    Post subject: Reply with quote

Yea, i made a gun out of it, but. There is alreaddy one that can shoot through walls and isn't bugged. Look at the U4e one. And your works fine to.
_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
ShadowHunter
Guest





PostPosted: Sat Feb 16, 2008 9:55 am    Post subject: Reply with quote

You menan RailGun?.Yeah, I know that it can shoot through walls.But it shoots PROJECTILE.And it only spawns trace effect that have no hit location,only some length .That's why it looks like weapon shooting trace through wall.
My works shall able creation of trace weapons that can shoot through walls.Rail Gun from U4e can penetrate any amount of walls with any thickness.I want create weapon, that will pierece difined number of walls with defined thickness.
Btw, does my script causes any bugs while using online?

and another thing.Can I later send to you script i'm working on wnen (and if) i finish it?You see you only the guy, with whom I can contact very fast and always get an answer.
Back to top
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Feb 16, 2008 11:59 am    Post subject: Reply with quote

Well, i don't have much time to play Unreal this year. College and stuff. And your gun doesn't shoots trough walls i noticed. And i play other games to, i'm playing unreal like an hour a week so don't got plenty of time to test anything everyone sends me. But i can put it on later. And please, make a ufile of it, don't send me the UC file. I don't want to make the ufile myself again.
_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
ShadowHunter
Guest





PostPosted: Sat Feb 16, 2008 2:40 pm    Post subject: Reply with quote

OK
Back to top
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Feb 17, 2008 9:55 am    Post subject: Reply with quote

And i just wanted to say i'm still active with making mods to, so please check my site linked below sometimes
_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
ShadowHunter
Guest





PostPosted: Mon Feb 18, 2008 9:28 am    Post subject: Reply with quote

Np, Mental.

Last saturday I had downloaded Uneal Patch up to version 227.Do you know what I did?Installed it on my Unreal Gold!!!
After that UGold transformed into Unreal, with same style of menus and everything else!
But...I'm not feeling upset.V 227 is really coool.After i some time played it,
in my brains rised idea to make patch, based on this, for Unreal Gold.
I had created plan of addons and supplements for UGold.So now I'm starting to search guys, who aren't very busy, and who know Index of Unreal Script and can help to do it.

First question to you.Can you help me a bit?

Btw....HOW MANY GIGS OF CACHE UR SERVER HAVE?????!!!!!!!
Last saturday I three (3) hours uploaded files and didn't finished!
Back to top
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Feb 18, 2008 2:48 pm    Post subject: Reply with quote

that's a 227 bug. it took me 2 minuts to upload 96 kilobytes. This is really annoying
_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Feb 19, 2008 2:46 pm    Post subject: Reply with quote

227,k dont bother to use it now, wait till a more safer or even the final version comes out, thats what i do.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Projects All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group