Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UMenu.UMenuStartMatchClientWindow

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuStartMatchClientWindow

Variables Summary
UMenuBotmatchClientWindowBotmatchParent
UWindowComboControlGameCombo
stringGameHelp
stringGames[256]
stringGameText
boolInitialized
UWindowComboControlMapCombo
stringMapHelp
stringMapText
intMaxGames
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function AfterCreate ()
function BeforePaint (Canvas C, float X, float Y)
function Created ()
function GameChanged ()
function IterateMaps (string DefaultMap)
function MapChanged ()
function Notify (UWindowDialogControl C, byte E)
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

BotmatchParent Source code

var UMenuBotmatchClientWindow BotmatchParent;

GameCombo Source code

var UWindowComboControl GameCombo;

GameHelp Source code

var localized string GameHelp;

Games[256] Source code

var string Games[256];

GameText Source code

var localized string GameText;

Initialized Source code

var bool Initialized;

MapCombo Source code

var UWindowComboControl MapCombo;

MapHelp Source code

var localized string MapHelp;

MapText Source code

var localized string MapText;

MaxGames Source code

var int MaxGames;


Functions Detail

AfterCreate Source code

function AfterCreate ( )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y )

Created Source code

function Created ( )

GameChanged Source code

function GameChanged ( )

IterateMaps Source code

function IterateMaps ( string DefaultMap )

MapChanged Source code

function MapChanged ( )

Notify Source code

function Notify ( UWindowDialogControl C, byte E )


Defaultproperties

defaultproperties
{
     GameText="Game Type:"
     GameHelp="Select the type of game to play."
     MapText="Map Name:"
     MapHelp="Select the map to play."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 13:29:23.046 - Created with UnCodeX