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UMenu.UMenuGameOptionsClientWindow

Extends
UMenuPageWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UWindow.UWindowPageWindow
               |   
               +-- UMenu.UMenuPageWindow
                  |   
                  +-- UMenu.UMenuGameOptionsClientWindow

Variables Summary
boolbShowGoreControl
stringCenterName
floatControlOffset
UWindowCheckboxDodgingCheck
stringDodgingHelp
stringDodgingText
UWindowComboControlGoreCombo
stringGoreHelp
stringGoreLevels[3]
stringGoreText
stringHiddenName
stringLeftName
UWindowCheckboxLocalCheck
stringLocalHelp
stringLocalText
stringRightName
UWindowHSliderControlSpeedSlider
stringSpeedText
stringViewBobHelp
UWindowHSliderControlViewBobSlider
stringViewBobText
UWindowCheckboxWeaponFlashCheck
stringWeaponFlashHelp
stringWeaponFlashText
UWindowComboControlWeaponHandCombo
stringWeaponHandHelp
stringWeaponHandText
Inherited Variables from UWindow.UWindowPageWindow
OwnerTab

Functions Summary
function AfterCreate ()
function BeforePaint (Canvas C, float X, float Y)
function Created ()
function DodgingChecked ()
function GoreChanged ()
function LocalChecked ()
function Notify (UWindowDialogControl C, byte E)
function SaveConfigs ()
function SpeedChanged ()
function ViewBobChanged ()
function WeaponFlashChecked ()
function WeaponHandChanged ()
Inherited Functions from UMenu.UMenuPageWindow
Notify, Paint
Inherited Functions from UWindow.UWindowPageWindow
RightClickTab


Variables Detail

bShowGoreControl Source code

var globalconfig bool bShowGoreControl;

CenterName Source code

var localized string CenterName;

ControlOffset Source code

var float ControlOffset;

DodgingCheck Source code

var UWindowCheckbox DodgingCheck;

DodgingHelp Source code

var localized string DodgingHelp;

DodgingText Source code

var localized string DodgingText;

GoreCombo Source code

var UWindowComboControl GoreCombo;

GoreHelp Source code

var localized string GoreHelp;

GoreLevels[3] Source code

var localized string GoreLevels[3];

GoreText Source code

var localized string GoreText;

HiddenName Source code

var localized string HiddenName;

LeftName Source code

var localized string LeftName;

LocalCheck Source code

var UWindowCheckbox LocalCheck;

LocalHelp Source code

var localized string LocalHelp;

LocalText Source code

var localized string LocalText;

RightName Source code

var localized string RightName;

SpeedSlider Source code

var UWindowHSliderControl SpeedSlider;

SpeedText Source code

var localized string SpeedText;

ViewBobHelp Source code

var localized string ViewBobHelp;

ViewBobSlider Source code

var UWindowHSliderControl ViewBobSlider;

ViewBobText Source code

var localized string ViewBobText;

WeaponFlashCheck Source code

var UWindowCheckbox WeaponFlashCheck;

WeaponFlashHelp Source code

var localized string WeaponFlashHelp;

WeaponFlashText Source code

var localized string WeaponFlashText;

WeaponHandCombo Source code

var UWindowComboControl WeaponHandCombo;

WeaponHandHelp Source code

var localized string WeaponHandHelp;

WeaponHandText Source code

var localized string WeaponHandText;


Functions Detail

AfterCreate Source code

function AfterCreate ( )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y )

Created Source code

function Created ( )

DodgingChecked Source code

function DodgingChecked ( )

GoreChanged Source code

function GoreChanged ( )

LocalChecked Source code

function LocalChecked ( )

Notify Source code

function Notify ( UWindowDialogControl C, byte E )

SaveConfigs Source code

function SaveConfigs ( )

SpeedChanged Source code

function SpeedChanged ( )

ViewBobChanged Source code

function ViewBobChanged ( )

WeaponFlashChecked Source code

function WeaponFlashChecked ( )

WeaponHandChanged Source code

function WeaponHandChanged ( )


Defaultproperties

defaultproperties
{
     WeaponFlashText="Weapon Flash"
     WeaponFlashHelp="If checked, your screen will flash when you fire your weapon."
     WeaponHandText="Weapon Hand"
     WeaponHandHelp="Select where your weapon will appear."
     LeftName="Left"
     CenterName="Center"
     RightName="Right"
     HiddenName="Hidden"
     DodgingText="Dodging"
     DodgingHelp="If checked, double tapping the movement keys (forward, back, and strafe left or right) will result in a fast dodge move."
     ViewBobText="View Bob"
     ViewBobHelp="Use the slider to adjust the amount your view will bob when moving."
     SpeedText="Game Speed"
     GoreText="Gore Level"
     GoreHelp="Choose the level of gore you wish to see in the game."
     GoreLevels(0)="Normal"
     GoreLevels(1)="Reduced"
     GoreLevels(2)="Ultra-Low"
     LocalText="ngStats Local Logging"
     LocalHelp="If checked, your system will log local botmatch and single player tournament games for stat compilation."
     ControlOffset=20.000000
}

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Creation time: za 22-4-2006 13:29:22.468 - Created with UnCodeX