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//============================================================================= // BalefireSegLg. //============================================================================= class TracerSegLg expands TracerSeg; #exec MESH IMPORT MESH=TR025 ANIVFILE=MODELS\TRACER\TR025_a.3d DATAFILE=MODELS\TRACER\TR025_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TR025 X=-279 Y=0 Z=0 #exec MESH SEQUENCE MESH=TR025 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TR025 SEQ=TR025 STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTR0251 FILE=MODELS\TRACER\Tracer2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP NEW MESHMAP=TR025 MESH=TR025 #exec MESHMAP SCALE MESHMAP=TR025 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=TR025 NUM=0 TEXTURE=JTR0251 defaultproperties { DrawType=DT_Mesh Style=STY_Translucent Texture=None Mesh=LodMesh'UPak.TR050' DrawScale=8.000000 bUnlit=True CollisionRadius=256.000000 bCollideWorld=False } |
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