Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
//============================================================================= // MarineInterestPoint. //============================================================================= class MarineInterestPoint expands PickUp; function PostBeginPlay() { Texture = none; DrawType = DT_None; } function PickUpFunction( pawn Other ) { Destroy(); } defaultproperties { PickupMessage="" RespawnTime=0.500000 MaxDesireability=2.000000 M_Activated="" M_Selected="" M_Deactivated="" DrawType=DT_Sprite } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |