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//============================================================================= // CARifleClip.uc // $Author: Deb $ // $Date: 4/23/99 12:13p $ // $Revision: 1 $ //============================================================================= class CARifleClip expands Ammo; #exec MESH IMPORT MESH=CARammo ANIVFILE=MODELS\CARIFLE\CARammo_a.3d DATAFILE=MODELS\CARIFLE\CARammo_d.3d X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=CARammo STRENGTH=0.0 #exec MESH ORIGIN MESH=CARammo X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=CARammo SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CARammo SEQ=CARAMMO STARTFRAME=0 NUMFRAMES=1 //#exec TEXTURE IMPORT NAME=JCARammo1 FILE=MODELS\CARIFLE\ammo01.PCX GROUP=Skins FLAGS=2 // Material #7 #exec TEXTURE IMPORT NAME=JCARammo1 FILE=MODELS\CARIFLE\car03.PCX GROUP=Skins FLAGS=2 // Material #7 #exec MESHMAP NEW MESHMAP=CARammo MESH=CARammo #exec MESHMAP SCALE MESHMAP=CARammo X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=CARammo NUM=1 TEXTURE=JCARammo1 // // Ammo icon #exec TEXTURE IMPORT NAME=CARAmmoI FILE=MODELS\CARifle\CARAmmoI.PCX GROUP=Skins MIPS=OFF // Caseless ammo for Combat Assault Rifle defaultproperties { AmmoAmount=50 MaxAmmo=400 UsedInWeaponSlot(3)=1 PickupMessage="You got a 50 bullet CAR clip." PickupViewMesh=LodMesh'UPak.CARammo' PickupViewScale=3.500000 MaxDesireability=0.240000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UPak.Skins.CARAmmoI' Mesh=LodMesh'UPak.CARammo' DrawScale=2.500000 CollisionRadius=15.000000 CollisionHeight=20.000000 bCollideActors=True } |
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