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Engine.PlayerReplicationInfo


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//=============================================================================
// PlayerReplicationInfo.
//=============================================================================
class PlayerReplicationInfo expands ReplicationInfo
    native;

var string      PlayerName;     // Player name, or blank if none.
var int         PlayerID;       // Unique id number.
var string      TeamName;       // Team name, or blank if none.
var travel byte Team;                   // Player Team, 255 = None for player.
var int                 TeamID;         // Player position in team.
var float               Score;          // Player's current score.
var float               Spree;          // Player is on a killing spree.
var class<VoicePack>    VoiceType;
var Decoration          HasFlag;
var int                 Ping;
var bool                bIsFemale;
var bool                bIsABot;
var bool                bFeigningDeath;
var bool                bIsSpectator;
var Texture             TalkTexture;
var ZoneInfo            PlayerZone;

replication
{
    // Things the server should send to the client.
    reliable if ( Role == ROLE_Authority )
        PlayerName, TeamName, Team, TeamID, Score, VoiceType,
        HasFlag, Ping, bIsABot, bFeigningDeath, TalkTexture, bIsSpectator, PlayerZone;
}

function PostBeginPlay()
{
    Timer();
    SetTimer(2.0, true);
    bIsFemale = Pawn(Owner).bIsFemale;
}

function Timer()
{
    if (PlayerPawn(Owner) != None)
        Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING"));
}

defaultproperties
{
     Team=255
}

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Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:29.609 - Created with UnCodeX