Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Keypoint


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
    abstract
    native;

// Sprite.
#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off Flags=2

defaultproperties
{
     bStatic=True
     bHidden=True
     Texture=Texture'Engine.S_Keypoint'
     SoundVolume=0
     CollisionRadius=10.000000
     CollisionHeight=10.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:28.625 - Created with UnCodeX