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UPak.TransitionDecoration


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//=============================================================================
// TransitionDecoration.
//=============================================================================
class TransitionDecoration expands Decoration;

auto state Started
{
	function BeginState()
	{
	}

Begin:
	FinishANim();
	PlayAnim( 'CockGun', 0.3 );
	FinishAnim();
	PlayAnim( 'PistolWhip', 0.3 );
	FinishAnim();
	LoopAnim( 'Breath2', 0.3 );
	Sleep( Rand( 4 ) + FRand() );
	FinishAnim();
	PlayAnim( 'StillLook', 0.3 );
	FinishAnim();
	PlayAnim( 'Punch', 0.3 );
	LoopAnim( 'Breath2', 0.3 );
	Sleep( Rand( 4 ) + FRand() );
	Goto( 'Begin' );
}

defaultproperties
{
				bStatic=False
				bStasis=False
				AnimSequence="CockGun"
				AnimRate=0.300000
				DrawType=DT_Mesh
				Texture=Texture'UnrealShare.GoldSkin'
				Mesh=LodMesh'UnrealShare.Brute1'
				AmbientGlow=70
				bUnlit=True
				bMeshEnviroMap=True
				CollisionRadius=52.000000
				CollisionHeight=52.000000
				bCollideWorld=True
				LightType=LT_Flicker
				LightBrightness=255
				LightHue=170
				LightSaturation=96
				LightRadius=32
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:20.694 - Created with UnCodeX