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//============================================================================= // BalefireSegLg. //============================================================================= class TracerSegLg expands TracerSeg; defaultproperties { DrawType=DT_Mesh Style=STY_Translucent Texture=None Mesh=LodMesh'UPak.TR050' DrawScale=8.000000 bUnlit=True CollisionRadius=256.000000 bCollideWorld=False } |
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