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//============================================================================= // SMGib4. //============================================================================= class SMGib4 expands SpaceMarineCarcass; defaultproperties { bodyparts(1)=LodMesh'UnrealShare.CowBody1' bodyparts(2)=LodMesh'UnrealShare.CowBody2' bodyparts(3)=LodMesh'UnrealShare.CowBody2' bodyparts(4)=LodMesh'UnrealShare.LiverM' bodyparts(5)=LodMesh'UnrealShare.LiverM' flies=4 AnimSequence="Dead" Mesh=LodMesh'UPak.SMGib4' } |
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