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//============================================================================= // RLAmmo. //============================================================================= class RLAmmo expands Ammo; defaultproperties { AmmoAmount=10 MaxAmmo=100 UsedInWeaponSlot(5)=1 PickupMessage="You got 10 rockets." PickupViewMesh=LodMesh'UPak.RLAmmo' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UPak.Skins.RLAmmoI' Mesh=LodMesh'UPak.RLAmmo' CollisionRadius=15.000000 CollisionHeight=25.000000 bCollideActors=True } |
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