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//============================================================================= // LocationAvoider. //============================================================================= class LocationAvoider expands FearSpot; function BeginPlay() { local Pawn P; foreach TouchingActors( class'Pawn', P ) Touch( P ); } function Touch( actor Other ) { if ( Other.bIsPawn ) Pawn(Other).FearThisSpot(self); } defaultproperties { RemoteRole=ROLE_None CollisionRadius=300.000000 } |
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