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//============================================================================= // KillPoint. //============================================================================= class KillPoint expands Info; var() Name MatchedTag; var() bool bDestroyWhenDone; function Trigger( actor Other, Pawn EventInstigator ) { local Actor Target; foreach allactors( class'Actor', Target, MatchedTag ) { if( !Target.IsA( 'MarineBox' ) && Target.Tag == MatchedTag && !Target.IsA( 'Info' ) ) Target.Destroy(); } Destroy(); } defaultproperties { bDestroyWhenDone=True bCollideActors=True } |
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