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UPak.GLAmmo


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//=============================================================================
// GLAmmo.
//=============================================================================
class GLAmmo expands Ammo;

#exec obj load file="UPakAmmoModels.u" Package="UPak"

defaultproperties
{
				AmmoAmount=10
				MaxAmmo=50
				UsedInWeaponSlot(4)=1
				PickupMessage="You picked up 10 grenades."
				PickupViewMesh=LodMesh'UPak.GLAmmo'
				PickupViewScale=0.750000
				PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
				Icon=Texture'UPak.Skins.GLAmmoI'
				Mesh=LodMesh'UPak.GLAmmo'
				AmbientGlow=0
				CollisionRadius=15.000000
				CollisionHeight=20.000000
				bCollideActors=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:18.803 - Created with UnCodeX