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//============================================================================= // GLAmmo. //============================================================================= class GLAmmo expands Ammo; #exec obj load file="UPakAmmoModels.u" Package="UPak" defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(4)=1 PickupMessage="You picked up 10 grenades." PickupViewMesh=LodMesh'UPak.GLAmmo' PickupViewScale=0.750000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UPak.Skins.GLAmmoI' Mesh=LodMesh'UPak.GLAmmo' AmbientGlow=0 CollisionRadius=15.000000 CollisionHeight=20.000000 bCollideActors=True } |
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