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//============================================================================= // DyingPoint. //============================================================================= class DyingPoint expands KillPoint; function Trigger( actor Other, Pawn EventInstigator ) { local Pawn Target; foreach allactors( class'Pawn', Target, MatchedTag ) { Target.TakeDamage( Target.Health*1.5, Pawn( Other ), Target.Location, vect( 0, 0, 0 ), 'AutoKilled' ); if( Target.IsA( 'ParentBlob' ) || Target.IsA( 'Bloblet' ) ) Target.Destroy(); } Destroy(); } defaultproperties { } |
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