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//============================================================================= // CARWallHitEffect3.uc // $Author: Deb $ // $Date: 4/23/99 12:13p $ // $Revision: 1 $ //============================================================================= class CARWallHitEffect3 expands HeavyWallHitEffect; simulated function SpawnEffects() { local vector HL,HN; if ( Level.Netmode!= NM_DedicatedServer) { // Trace in a 6 dir cross and see if theres a wall around. if ( Trace(HL,HN,Location+vect(0,15,0),,False)!=None || Trace(HL,HN,Location+vect(0,-15,0),,False)!=None || Trace(HL,HN,Location+vect(15,0,0),,False)!=None || Trace(HL,HN,Location+vect(-15,0,0),,False)!=None || Trace(HL,HN,Location+vect(0,0,15),,False)!=None || Trace(HL,HN,Location+vect(0,0,-15),,False)!=None ) Spawn(Class'SmallBlastMark',,,,rotator(HN)); } } defaultproperties { DrawScale=1.500000 } |
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