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//============================================================================= // BeamLocation. //============================================================================= class BeamLocation expands Keypoint; var() actor BeamActor; var Octagon Beam; function Trigger( actor Other, pawn EventInstigator ) { Beam = Spawn( class'Octagon',,, Location ); SetTimer( 2.0, false ); } function Timer() { Spawn( BeamActor.Class,,, Location ); } defaultproperties { } |
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