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UnrealShare.WeaponLight


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//=============================================================================
// WeaponLight.
//=============================================================================
class WeaponLight extends Light;

#exec TEXTURE IMPORT NAME=WepLightPal FILE=Textures\exppal.pcx GROUP=Effects

defaultproperties
{
				bStatic=False
				bNoDelete=False
				bMovable=True
				bNetTemporary=True
				bNetOptional=True
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.150000
				Skin=Texture'UnrealShare.Effects.WepLightPal'
				LightType=LT_TexturePaletteOnce
				LightEffect=LE_NonIncidence
				LightBrightness=250
				LightHue=28
				LightSaturation=32
				LightRadius=6
				bActorShadows=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:23.022 - Created with UnCodeX