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UnrealShare.WaterRing


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//=============================================================================
// WaterRing.
//=============================================================================
class WaterRing extends RingExplosion;

#exec OBJ LOAD FILE=Textures\fireeffect56.utx  PACKAGE=UnrealShare.Effect56

simulated function SpawnEffects()
{
}

defaultproperties
{
				DecalClass=None
				bNetOptional=True
				Skin=FireTexture'UnrealShare.Effect56.fireeffect56'
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:22.990 - Created with UnCodeX