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//============================================================================= // Decal support for Unreal by Smirftsch. Partially ported from UT // WallCrack added for a wallcrack decal when using RazorJack or FlakCanon // usage: add in the selected class // in simulated function HitWall // if ( Level.NetMode != NM_DedicatedServer ) // Spawn(class'WallCrack',,,Location, rotator(HitNormal)); //============================================================================= class WallCrack expands Scorch; #exec TEXTURE IMPORT NAME=WallCrack1 FILE=Textures\Decals\Flak_crk1.pcx LODSET=2 #exec TEXTURE IMPORT NAME=WallCrack2 FILE=Textures\Decals\Flak_crk2.pcx LODSET=2 simulated function BeginPlay() { if ( FRand() < 0.5 ) Texture = texture'Unrealshare.WallCrack1'; else Texture = texture'Unrealshare.WallCrack2'; } defaultproperties { bImportant=False MultiDecalLevel=0 Texture=Texture'UnrealShare.WallCrack1' DrawScale=0.400000 } |
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