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//================================================================ // class: ParticleAnimationStorage // file: ParticleAnimationStorage.uc // author: Raven // www: http://turniej.unreal.pl/rp // description: // stores info about animations //================================================================ /* usage: just make a subclass and create a preset. Then in ParticleEmitter fill ParticleTemplate(group)->ParticleAnimation(structure)->ParticleAnimationStorage */ class UIParticleAnimationStorage extends UIParticleSystem abstract; var() texture ParticleAnimation[60]; //animation (textures) var() int NumOfTextures; //number of textures defaultproperties { } |
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