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//=========================================================================== // base class for all beam emitter scripts //=========================================================================== class UIBeam extends UIFX abstract; enum EMeshOrientation { OR_XAxis, OR_YAxis, OR_ZAxis }; simulated function vector RandLoc(vector EffectArea) { local vector NewLoc; NewLoc.Z=Location.Z + (1-FRand()*2) * EffectArea.Z; NewLoc.X=Location.X + (1-FRand()*2) * EffectArea.X; NewLoc.Y=Location.Y + (1-FRand()*2) * EffectArea.Y; return NewLoc; } defaultproperties { } |
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