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UnrealShare.StingerCrack


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//=============================================================================
// Decal support for Unreal by Smirftsch. Partially ported from UT
// StingerCrack added for a Stingerprojectile decal when using Stinger
// usage: add in the selected class
// in simulated function HitWall
// if ( Level.NetMode != NM_DedicatedServer )
//		Spawn(class'StingerCrack',,,Location, rotator(HitNormal));
//=============================================================================

class StingerCrack expands Scorch;

#exec TEXTURE IMPORT NAME=StiCrack1 FILE=Textures\Decals\Sti_crk1.pcx LODSET=2
#exec TEXTURE IMPORT NAME=StiCrack2 FILE=Textures\Decals\Sti_crk2.pcx LODSET=2

simulated function BeginPlay()
{
	if ( FRand() < 0.5 )
		Texture = texture'Unrealshare.StiCrack1';
	else
		Texture = texture'Unrealshare.StiCrack2';
}

defaultproperties
{
				bImportant=False
				MultiDecalLevel=0
				Texture=Texture'UnrealShare.StiCrack1'
				DrawScale=-0.400000
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:20.475 - Created with UnCodeX