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//============================================================================= // Decal support for Unreal by Smirftsch. Partially ported from UT // StingerCrack added for a Stingerprojectile decal when using Stinger // usage: add in the selected class // in simulated function HitWall // if ( Level.NetMode != NM_DedicatedServer ) // Spawn(class'StingerCrack',,,Location, rotator(HitNormal)); //============================================================================= class StingerCrack expands Scorch; #exec TEXTURE IMPORT NAME=StiCrack1 FILE=Textures\Decals\Sti_crk1.pcx LODSET=2 #exec TEXTURE IMPORT NAME=StiCrack2 FILE=Textures\Decals\Sti_crk2.pcx LODSET=2 simulated function BeginPlay() { if ( FRand() < 0.5 ) Texture = texture'Unrealshare.StiCrack1'; else Texture = texture'Unrealshare.StiCrack2'; } defaultproperties { bImportant=False MultiDecalLevel=0 Texture=Texture'UnrealShare.StiCrack1' DrawScale=-0.400000 } |
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