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UnrealShare.ShieldBeltEffect


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//=============================================================================
// ShieldBeltEffect.
//=============================================================================
class ShieldBeltEffect extends Effects;

var Texture LowDetailTexture;

simulated function Destroyed()
{
	if ( Level.NetMode!=NM_Client && Owner!=None && !Owner.bDeleteMe )
		Owner.SetDefaultDisplayProperties();
	Super.Destroyed();
}

simulated function PostBeginPlay()
{
	if ( !Level.bHighDetailMode && ((Level.NetMode == NM_Standalone) || (Level.NetMode == NM_Client)) )
	{
		Timer();
		bHidden = true;
		SetTimer(1.0, true);
	}
}

simulated function Timer()
{
	bHidden = true;
	Owner.SetDisplayProperties(Owner.Style, LowDetailTexture, false, true);
}

simulated function Tick(float DeltaTime)
{
	if ( Level.NetMode==NM_DedicatedServer )
	{
		Disable('Tick');
		Return;
	}
	if ( Fatness>Default.Fatness )
		Fatness = Max(Default.Fatness, Fatness - 130 * DeltaTime );
	if ( Owner!=None )
	{
		bHidden = Owner.bHidden;
		PrePivot = Owner.PrePivot;
		DrawScale = Owner.DrawScale;
	}
}

defaultproperties
{
				LowDetailTexture=Texture'UnrealShare.GoldSkin'
				bAnimByOwner=True
				bNetTemporary=False
				bTrailerSameRotation=True
				Physics=PHYS_Trailer
				RemoteRole=ROLE_SimulatedProxy
				DrawType=DT_Mesh
				Style=STY_Translucent
				Texture=None
				ScaleGlow=0.500000
				AmbientGlow=64
				Fatness=157
				bUnlit=True
				bMeshEnviroMap=True
				bOwnerNoSee=True
				bCarriedItem=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:20.100 - Created with UnCodeX