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//============================================================================= // Shells. //============================================================================= class Shells extends Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.wav" NAME="AmmoSnd" GROUP="Pickups" #exec MESH IMPORT MESH=ShellsM ANIVFILE=Models\aniv34.3d DATAFILE=ModelsFX\data34_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1 // 28 Vertices, 37 Triangles #exec MESH LODPARAMS MESH=ShellsM STRENGTH=1.0 MINVERTS=15 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=ShellsM X=0 Y=0 Z=-30 YAW=0 #exec MESH SEQUENCE MESH=ShellsM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jshells1 FILE=Models\shells.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SCALE MESHMAP=ShellsM X=0.015 Y=0.015 Z=0.03 #exec MESHMAP SETTEXTURE MESHMAP=ShellsM NUM=4 TEXTURE=Jshells1 TLOD=10 #exec TEXTURE IMPORT NAME=I_ShotShell FILE=Models\I_ShotShell.pcx GROUP="Icons" MIPS=Off defaultproperties { AmmoAmount=12 MaxAmmo=48 ParentAmmo=Class'UnrealShare.Shells' UsedInWeaponSlot(2)=1 PickupMessage="You picked up 12 shells" PickupViewMesh=LodMesh'UnrealShare.ShellsM' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ShotShell' Mesh=LodMesh'UnrealShare.ShellsM' SoundRadius=26 SoundVolume=37 SoundPitch=73 CollisionRadius=12.000000 CollisionHeight=5.000000 bCollideActors=True } |
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