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//============================================================================= // scorch //============================================================================= class Scorch expands Decal Config; var bool bAttached, bStartedLife, bImportant; var(Decal) GlobalConfig Float DecalLifeSpan; simulated function PostBeginPlay() { Super.PostBeginPlay(); if (Class'Scorch'.Default.DecalLifeSpan<0) SetTimer(1.0, false); //Default else LifeSpan=fmax(0,Class'Scorch'.Default.DecalLifeSpan); //Stay around as long as the user wants in seconds. 0 = Forever. } simulated function Timer() { // Check for nearby players, if none then destroy self if ( !bAttached ) { Destroy(); return; } if ( !bStartedLife ) { RemoteRole = ROLE_None; bStartedLife = true; if ( Level.bDropDetail ) SetTimer(5.0 + 2 * FRand(), false); else SetTimer(18.0 + 5 * FRand(), false); return; } if ( Level.bDropDetail && (MultiDecalLevel < 6) ) { if ( (Level.TimeSeconds - LastRenderedTime > 0.35) || (!bImportant && (FRand() < 0.2)) ) Destroy(); else { SetTimer(1.0, true); return; } } else if ( Level.TimeSeconds - LastRenderedTime < 1 ) { SetTimer(5.0, true); return; } Destroy(); } defaultproperties { bAttached=True bImportant=True DecalLifeSpan=-1.000000 } |
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