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//============================================================================= // Sconce. //============================================================================= class Sconce extends Decoration; #exec OBJ LOAD FILE=Detail.utx #exec MESH IMPORT MESH=sconceM ANIVFILE=Models\sconce_a.3d DATAFILE=Models\sconce_d.3d X=0 Y=0 Z=0 ZEROTEX=1 LODSTYLE=8 MLOD=1 #exec MESH LODPARAMS MESH=sconceM STRENGTH=1.0 MINVERTS=3 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=sconceM X=0 Y=00 Z=0 YAW=64 #exec MESH SEQUENCE MESH=sconceM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=sconceM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jsconce1 FILE=Models\sconce.pcx GROUP=Skins DETAIL=Metal #exec MESHMAP SCALE MESHMAP=sconceM X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=sconceM NUM=0 TEXTURE=Jsconce1 TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.sconceM' bCollideActors=True bCollideWorld=True bProjTarget=True } |
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