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UnrealShare.Sconce


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//=============================================================================
// Sconce.
//=============================================================================
class Sconce extends Decoration;

#exec OBJ LOAD FILE=Detail.utx

#exec MESH IMPORT MESH=sconceM ANIVFILE=Models\sconce_a.3d DATAFILE=Models\sconce_d.3d X=0 Y=0 Z=0 ZEROTEX=1 LODSTYLE=8 MLOD=1
#exec MESH LODPARAMS MESH=sconceM STRENGTH=1.0 MINVERTS=3 MORPH=0.3 ZDISP=1200.0
#exec MESH ORIGIN MESH=sconceM X=0 Y=00 Z=0 YAW=64
#exec MESH SEQUENCE MESH=sconceM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=sconceM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jsconce1 FILE=Models\sconce.pcx GROUP=Skins DETAIL=Metal
#exec MESHMAP SCALE MESHMAP=sconceM X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=sconceM NUM=0 TEXTURE=Jsconce1 TLOD=10

defaultproperties
{
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.sconceM'
				bCollideActors=True
				bCollideWorld=True
				bProjTarget=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.975 - Created with UnCodeX