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UnrealShare.Plant4


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//=============================================================================
// Plant4.
//=============================================================================
class Plant4 extends Decoration;

#exec MESH IMPORT MESH=Plant4M ANIVFILE=Models\Plant4_a.3d DATAFILE=ModelsFX\Plant4_d.3d Curvy=1 LODSTYLE=2
//#exec MESH LODPARAMS MESH=Plant4M STRENGTH=0.5
#exec MESH ORIGIN MESH=Plant4M X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=Plant4M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Plant4M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPlant41 FILE=Models\Plnt1.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Plant4M X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=Plant4M NUM=1 TEXTURE=JPlant41

defaultproperties
{
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.Plant4M'
				CollisionRadius=11.000000
				CollisionHeight=37.000000
				bCollideActors=True
				bCollideWorld=True
				bBlockActors=True
				bBlockPlayers=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.647 - Created with UnCodeX