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UnrealShare.PathPoint


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//=============================================================================
// PathPoint.
//=============================================================================
class PathPoint extends Keypoint;

var() int    sequence_Number;		// to order the points
var() float  curveSpeed;			// how fast the object must move at this point (affects shape of path, not really speed)
var() float  speedU;				// speed factor, a value of 1 will travel through the segment in 1 second, 0 stop, 2 in 1/2 second, etc..
var   vector pVelocity;			// calculated internally, the velocity at this point

defaultproperties
{
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.569 - Created with UnCodeX