Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.MaleThreeBot


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
//=============================================================================
// MaleThreeBot.
//=============================================================================
class MaleThreeBot extends MaleBot;

#exec AUDIO IMPORT FILE="Sounds\Male\jump11.wav" NAME="MJump3" GROUP="Male"
#exec AUDIO IMPORT FILE="Sounds\Male\land12.wav" NAME="MLand3" GROUP="Male"

function ForceMeshToExist()
{
	Spawn(class'MaleThree');
}

defaultproperties
{
				CarcassType=Class'UnrealShare.MaleThreeCarcass'
				LandGrunt=Sound'UnrealShare.Male.MLand3'
				JumpSound=Sound'UnrealShare.Male.MJump3'
				Skin=Texture'UnrealShare.Skins.Dante'
				Mesh=LodMesh'UnrealShare.Male3'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.178 - Created with UnCodeX