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//============================================================================= // pock. //============================================================================= class ImpactHole expands Scorch; #exec TEXTURE IMPORT NAME=impactcrack FILE=Textures\Decals\ImpactMark.pcx LODSET=2 defaultproperties { MultiDecalLevel=2 Texture=Texture'UnrealShare.impactcrack' DrawScale=0.400000 } |
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