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UnrealShare.ImpactHole


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//=============================================================================
// pock.
//=============================================================================
class ImpactHole expands Scorch;

#exec TEXTURE IMPORT NAME=impactcrack FILE=Textures\Decals\ImpactMark.pcx LODSET=2

defaultproperties
{
				MultiDecalLevel=2
				Texture=Texture'UnrealShare.impactcrack'
				DrawScale=0.400000
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:18.928 - Created with UnCodeX