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UnrealShare.EnergyImpact


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//=============================================================================
// Decal support for Unreal by Smirftsch. Partially ported from UT
// EnergyImpact added for a EnergyImpact decal when using ASMD
// if the class uses the explode function (such as Rockets, DispersionAmmo)
// add in the selected class
// ExplosionDecal=class'Unrealshare.EnergyImpact' in defaultproperties
// otherwise put in a function like HitWall:
// if ( Level.NetMode != NM_DedicatedServer )
//		Spawn(class'EnergyImpact',,,Location, rotator(HitNormal));
//=============================================================================

class EnergyImpact expands Scorch;

#exec TEXTURE IMPORT NAME=shockmark FILE=Textures\Decals\scorch1.pcx LODSET=2

defaultproperties
{
				MultiDecalLevel=2
				Texture=Texture'UnrealShare.shockmark'
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.490 - Created with UnCodeX