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//============================================================================= // Decal support for Unreal by Smirftsch. Partially ported from UT // EnergyImpact added for a EnergyImpact decal when using ASMD // if the class uses the explode function (such as Rockets, DispersionAmmo) // add in the selected class // ExplosionDecal=class'Unrealshare.EnergyImpact' in defaultproperties // otherwise put in a function like HitWall: // if ( Level.NetMode != NM_DedicatedServer ) // Spawn(class'EnergyImpact',,,Location, rotator(HitNormal)); //============================================================================= class EnergyImpact expands Scorch; #exec TEXTURE IMPORT NAME=shockmark FILE=Textures\Decals\scorch1.pcx LODSET=2 defaultproperties { MultiDecalLevel=2 Texture=Texture'UnrealShare.shockmark' } |
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