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//============================================================================= // EffectLight. //============================================================================= class EffectLight extends WeaponLight; #exec TEXTURE IMPORT NAME=BlueLightPal3 FILE=Textures\expal4.pcx GROUP=Effects defaultproperties { LifeSpan=0.500000 Skin=Texture'UnrealShare.Effects.BlueLightPal3' LightRadius=2 } |
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