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UnrealShare.DExplosion


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//=============================================================================
// DExplosion.
//=============================================================================
class DExplosion extends Effects;

#exec TEXTURE IMPORT NAME=ExplosionPal FILE=Textures\exppal.pcx GROUP=Effects
#exec OBJ LOAD FILE=Textures\deburst.utx PACKAGE=UnrealShare.DBEffect

defaultproperties
{
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.500000
				DrawType=DT_Sprite
				Style=STY_Translucent
				Texture=Texture'UnrealShare.DBEffect.de_A00'
				Skin=Texture'UnrealShare.Effects.ExplosionPal'
				bUnlit=True
				LightType=LT_TexturePaletteOnce
				LightEffect=LE_NonIncidence
				LightRadius=8
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.287 - Created with UnCodeX