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UnrealShare.DefaultBurst


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//=============================================================================
// DefaultBurst.
//=============================================================================
class DefaultBurst extends AnimSpriteEffect;

#exec AUDIO IMPORT FILE="Sounds\General\expl02.wav" NAME="Exple03" GROUP="General"

#exec TEXTURE IMPORT NAME=ExplosionPal FILE=Textures\exppal.pcx GROUP=Effects
#exec OBJ LOAD FILE=Textures\dtexpl.utx PACKAGE=UnrealShare.DEFBurst

function PostBeginPlay()
{
	PlaySound (EffectSound1,,4.0);
	Super.PostBeginPlay();
}

defaultproperties
{
				EffectSound1=Sound'UnrealShare.General.Exple03'
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.400000
				DrawType=DT_SpriteAnimOnce
				Style=STY_Translucent
				Texture=Texture'UnrealShare.DEFBurst.dt_a00'
				Skin=Texture'UnrealShare.Effects.ExplosionPal'
				DrawScale=1.500000
				LightType=LT_TexturePaletteOnce
				LightEffect=LE_NonIncidence
				LightRadius=6
				bCorona=False
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.272 - Created with UnCodeX