Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
class DecalBloodPool2 expands DecalBloodPool; simulated function Timer() { // Check for nearby players, if none then destroy self if ( !bAttached ) { Destroy(); return; } if ( !bStartedLife ) { RemoteRole = ROLE_None; bStartedLife = true; } } defaultproperties { Splats(0)=Texture'UnrealShare.BloodSplat7' Splats(1)=Texture'UnrealShare.BloodSplat5' Splats(2)=Texture'UnrealShare.BloodSplat1' Splats(3)=Texture'UnrealShare.BloodSplat3' DrawScale=0.680000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |