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//============================================================================= // Decal support for Unreal by Smirftsch. Partially ported from UT // BigEnergyImpact added for a EnergyImpact decal when using ASMD-Combo or Eightball Ring // usage: add in the selected class (RingExplosion2,3) // in simulated function SpawnEffects() // a = Spawn(class'BigEnergyImpact',,,,rot(16384,0,0)); //============================================================================= class BigEnergyImpact expands Scorch; #exec TEXTURE IMPORT NAME=bigshockmark FILE=Textures\Decals\misc_burn.pcx LODSET=2 defaultproperties { MultiDecalLevel=3 Texture=Texture'UnrealShare.bigshockmark' DrawScale=1.500000 } |
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