Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.BigEnergyImpact


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
//=============================================================================
// Decal support for Unreal by Smirftsch. Partially ported from UT
// BigEnergyImpact added for a EnergyImpact decal when using ASMD-Combo or Eightball Ring
// usage: add in the selected class (RingExplosion2,3)
// in simulated function SpawnEffects()
// a = Spawn(class'BigEnergyImpact',,,,rot(16384,0,0));
//=============================================================================

class BigEnergyImpact expands Scorch;

#exec TEXTURE IMPORT NAME=bigshockmark FILE=Textures\Decals\misc_burn.pcx LODSET=2

defaultproperties
{
				MultiDecalLevel=3
				Texture=Texture'UnrealShare.bigshockmark'
				DrawScale=1.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:17.569 - Created with UnCodeX