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//============================================================================= // Decal support for Unreal by Smirftsch. Partially ported from UT // BigBioMark added for a big biogel decal when using GESBioRifle. // usage: add in the selected class // in simulated function HitWall // if ( Level.NetMode != NM_DedicatedServer ) // spawn(class'BigBioMark',,,Location, rotator(SurfaceNormal)); //============================================================================= class BigBioMark expands Scorch; #exec TEXTURE IMPORT NAME=bigbiosplat FILE=Textures\Decals\goo_splat.pcx LODSET=2 #exec TEXTURE IMPORT NAME=bigbiosplat2 FILE=Textures\Decals\goo_splat2.pcx LODSET=2 simulated function BeginPlay() { if ( !Level.bDropDetail && (FRand() < 0.5) ) Texture = texture'Unrealshare.bigbiosplat2'; Super.BeginPlay(); } defaultproperties { MultiDecalLevel=2 Texture=Texture'UnrealShare.bigbiosplat' DrawScale=0.650000 } |
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