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UnrealShare.BigBioMark


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//=============================================================================
// Decal support for Unreal by Smirftsch. Partially ported from UT
// BigBioMark added for a big biogel decal when using GESBioRifle.
// usage: add in the selected class
// in simulated function HitWall
// if ( Level.NetMode != NM_DedicatedServer )
//		spawn(class'BigBioMark',,,Location, rotator(SurfaceNormal));
//=============================================================================

class BigBioMark expands Scorch;

#exec TEXTURE IMPORT NAME=bigbiosplat FILE=Textures\Decals\goo_splat.pcx LODSET=2
#exec TEXTURE IMPORT NAME=bigbiosplat2 FILE=Textures\Decals\goo_splat2.pcx LODSET=2

simulated function BeginPlay()
{
	if ( !Level.bDropDetail && (FRand() < 0.5) )
		Texture = texture'Unrealshare.bigbiosplat2';
	Super.BeginPlay();
}

defaultproperties
{
				MultiDecalLevel=2
				Texture=Texture'UnrealShare.bigbiosplat'
				DrawScale=0.650000
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:17.553 - Created with UnCodeX