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UnrealShare.BallExplosion


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//=============================================================================
// BallExplosion.
//=============================================================================
class BallExplosion extends Effects;

#exec MESH IMPORT MESH=b1exp ANIVFILE=Models\b1exp_a.3d DATAFILE=Models\b1exp_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=b1exp X=0 Y=0 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=b1exp SEQ=All       STARTFRAME=0   NUMFRAMES=11
#exec MESH SEQUENCE MESH=b1exp SEQ=Explo     STARTFRAME=0   NUMFRAMES=11
#exec MESHMAP SCALE MESHMAP=b1exp X=0.3 Y=0.3 Z=0.6 YAW=128
#exec OBJ LOAD FILE=Textures\fireeffect6.utx PACKAGE=UnrealShare.Effect6
#exec MESHMAP SETTEXTURE MESHMAP=b1exp NUM=1 TEXTURE=UnrealShare.Effect6.FireEffect6

#exec AUDIO IMPORT FILE="Sounds\Flak\expl2.wav" NAME="expl2" GROUP="Flak"

simulated function Tick( float DeltaTime )
{
	if ( Level.NetMode != NM_DedicatedServer )
		LightBrightness = Max( LightBrightness - 250*DeltaTime, 0 );
}

simulated function PostBeginPlay()
{
	PlayAnim  ( 'Explo', 0.6 );
	MakeSound();
	Super.PostBeginPlay();
}

function MakeSound()
{
	PlaySound (EffectSound1);
	MakeNoise ( 1.0 );
}

simulated function AnimEnd()
{
	Destroy();
}

defaultproperties
{
				EffectSound1=Sound'UnrealShare.Flak.expl2'
				RemoteRole=ROLE_SimulatedProxy
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.b1exp'
				AmbientGlow=159
				LightType=LT_Steady
				LightEffect=LE_NonIncidence
				LightBrightness=192
				LightHue=29
				LightSaturation=177
				LightRadius=9
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:17.490 - Created with UnCodeX