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//============================================================================= // ToxinSuit. //============================================================================= class ToxinSuit extends Suits; #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\ARMOUR2.wav" NAME="ArmorSnd" GROUP="Pickups" #exec MESH IMPORT MESH=ToxSuit ANIVFILE=..\UnrealShare\Models\Suit_a.3d DATAFILE=..\UnrealShare\Models\Suit_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ToxSuit X=0 Y=100 Z=40 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=ToxSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AToxSuit1 FILE=Models\bToxSuit.pcx GROUP="Skins" #exec MESHMAP SCALE MESHMAP=ToxSuit X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=ToxSuit NUM=1 TEXTURE=AToxSuit1 defaultproperties { PickupMessage="You picked up the Toxin Suit" PickupViewMesh=LodMesh'UnrealI.ToxSuit' ProtectionType1="Corroded" Charge=50 ArmorAbsorption=50 bIsAnArmor=True AbsorptionPriority=6 PickupSound=Sound'UnrealShare.Pickups.suitsnd' Mesh=LodMesh'UnrealI.ToxSuit' CollisionRadius=30.000000 CollisionHeight=30.000000 } |
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