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//============================================================================= // PeaceAmmo. //============================================================================= class PeaceAmmo extends Ammo; #exec TEXTURE IMPORT NAME=I_Peace FILE=Textures\Hud\I_Peace.pcx GROUP="Icons" defaultproperties { AmmoAmount=1 UsedInWeaponSlot(1)=5 Icon=Texture'UnrealI.Icons.I_Peace' } |
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