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UnrealI.Moon


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//=============================================================================
// Moon.
//=============================================================================
class Moon extends Decoration;


#exec MESH IMPORT MESH=Moon1 ANIVFILE=Models\moon_a.3d DATAFILE=Models\moon_d.3d Curvy=1 ZEROTEX=1 LODSTYLE=1 MLOD=1

// 114 Vertices, 224 Triangles
#exec MESH LODPARAMS MESH=Moon1 STRENGTH=1.0 MINVERTS=70 MORPH=0.3 ZDISP=800.0

#exec MESH ORIGIN MESH=Moon1 X=0 Y=0 Z=0 YAW=0 ROLL=7
#exec MESH SEQUENCE MESH=Moon1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Moon1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JMoon1 FILE=Models\moon.pcx GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Moon1 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Moon1 NUM=0 TEXTURE=JMoon1 TLOD=10

defaultproperties
{
				bStatic=False
				Physics=PHYS_Rotating
				DrawType=DT_Mesh
				Skin=Texture'UnrealI.Skins.JMoon1'
				Mesh=LodMesh'UnrealI.Moon1'
				DrawScale=2.000000
				bFixedRotationDir=True
				RotationRate=(Yaw=500)
				DesiredRotation=(Yaw=500)
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.365 - Created with UnCodeX