Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 |
//============================================================================= // Moon. //============================================================================= class Moon extends Decoration; #exec MESH IMPORT MESH=Moon1 ANIVFILE=Models\moon_a.3d DATAFILE=Models\moon_d.3d Curvy=1 ZEROTEX=1 LODSTYLE=1 MLOD=1 // 114 Vertices, 224 Triangles #exec MESH LODPARAMS MESH=Moon1 STRENGTH=1.0 MINVERTS=70 MORPH=0.3 ZDISP=800.0 #exec MESH ORIGIN MESH=Moon1 X=0 Y=0 Z=0 YAW=0 ROLL=7 #exec MESH SEQUENCE MESH=Moon1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Moon1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JMoon1 FILE=Models\moon.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=Moon1 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Moon1 NUM=0 TEXTURE=JMoon1 TLOD=10 defaultproperties { bStatic=False Physics=PHYS_Rotating DrawType=DT_Mesh Skin=Texture'UnrealI.Skins.JMoon1' Mesh=LodMesh'UnrealI.Moon1' DrawScale=2.000000 bFixedRotationDir=True RotationRate=(Yaw=500) DesiredRotation=(Yaw=500) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |