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UnrealI.FlakBox


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//=============================================================================
// FlakBox.
//=============================================================================
class FlakBox extends Ammo;

#exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\AMMOPUP1.wav" NAME="AmmoSnd"       GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=Textures\Hud\i_flak.pcx GROUP="Icons" MIPS=OFF

#exec MESH IMPORT MESH=flakboxMesh ANIVFILE=Models\flakb_a.3d DATAFILE=ModelsFX\flakb_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=flakboxMesh STRENGTH=0.6
#exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128
#exec MESH SEQUENCE MESH=flakboxMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPickup1 FILE=Models\pickup.pcx GROUP="Skins" DETAIL=Metal
#exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09
#exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1

defaultproperties
{
				AmmoAmount=10
				MaxAmmo=50
				UsedInWeaponSlot(6)=1
				PickupMessage="You picked up 10 Flak Shells"
				PickupViewMesh=LodMesh'UnrealI.flakboxMesh'
				MaxDesireability=0.320000
				PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
				Icon=Texture'UnrealI.Icons.I_FlakAmmo'
				Mesh=LodMesh'UnrealI.flakboxMesh'
				CollisionRadius=16.000000
				CollisionHeight=11.000000
				bCollideActors=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:18.647 - Created with UnCodeX