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//============================================================================= // FlakBox. //============================================================================= class FlakBox extends Ammo; #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\AMMOPUP1.wav" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=Textures\Hud\i_flak.pcx GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=flakboxMesh ANIVFILE=Models\flakb_a.3d DATAFILE=ModelsFX\flakb_d.3d X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=flakboxMesh STRENGTH=0.6 #exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128 #exec MESH SEQUENCE MESH=flakboxMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPickup1 FILE=Models\pickup.pcx GROUP="Skins" DETAIL=Metal #exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09 #exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1 defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(6)=1 PickupMessage="You picked up 10 Flak Shells" PickupViewMesh=LodMesh'UnrealI.flakboxMesh' MaxDesireability=0.320000 PickupSound=Sound'UnrealI.Pickups.AmmoSnd' Icon=Texture'UnrealI.Icons.I_FlakAmmo' Mesh=LodMesh'UnrealI.flakboxMesh' CollisionRadius=16.000000 CollisionHeight=11.000000 bCollideActors=True } |
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