Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.Behemoth


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
//=============================================================================
// Behemoth.
//=============================================================================
class Behemoth extends Brute;

#exec TEXTURE IMPORT NAME=Brute2 FILE=Models\Brute2H.pcx GROUP="Skins"

function GoBerserk()
{
	bLongBerserk = false;
	bBerserk = false;
}

defaultproperties
{
				WhipDamage=35
				RefireRate=0.500000
				bLeadTarget=True
				SightRadius=2000.000000
				Health=500
				Skin=Texture'UnrealI.Skins.Brute2'
				DrawScale=1.300000
				TransientSoundVolume=6.000000
				CollisionRadius=68.000000
				CollisionHeight=68.000000
				Mass=500.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:17.537 - Created with UnCodeX