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class UMenuStartRecWindow expands UMenuFramedWindow; function Paint(Canvas C, float X, float Y) { local Texture T; T = GetLookAndFeelTexture(); DrawUpBevel( C, ClientArea.WinLeft, ClientArea.WinTop + ClientArea.WinHeight, ClientArea.WinWidth, 24, T); Super.Paint(C, X, Y); } defaultproperties { ClientClass=Class'UMenu.UMenuStartRec' WindowTitle="Start recording" bLeaveOnscreen=True } |
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