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UMenu.MeshActor


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class MeshActor extends Info;

var UMenuPlayerMeshClient NotifyClient;

function AnimEnd()
{
	NotifyClient.AnimEnd(Self);
}

defaultproperties
{
				bHidden=False
				Physics=PHYS_Rotating
				RemoteRole=ROLE_None
				DrawType=DT_Mesh
				DrawScale=0.100000
				AmbientGlow=255
				bUnlit=True
				bOnlyOwnerSee=True
				bAlwaysTick=True
				CollisionRadius=0.000000
				CollisionHeight=0.000000
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.287 - Created with UnCodeX