Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Fire.FractalTexture


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
//=============================================================================
// FractalTexture: Base class of FireEngine fractal textures.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class FractalTexture extends Texture
		native
		noexport
			abstract;

// Transient editing parameters.
var transient   int  UMask;
var transient   int  VMask;
var transient	int  LightOutput;
var transient	int  SoundOutput;
var	transient   int  GlobalPhase;
var transient	byte DrawPhase;
var transient	byte AuxPhase;

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.725 - Created with UnCodeX