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Fire.FluidSurfaceOscillator


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//=============================================================================
// FluidSurfaceOscillator - To use match the Tag with the FluidSurfaceInfo's
//=============================================================================
class FluidSurfaceOscillator extends Info
	native;

#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off Flags=2

var() float							Frequency; // The rate of wave production.
var() byte							Phase; // The wave offset.
var() float							Strength; // The force applied to the fluid surface.
var() float							Radius; // Determines the area affected by the oscillator.

var FluidSurfaceInfo				FluidSurface;
var transient const float			OscTime;

simulated function PostBeginPlay()
{
	Role = ROLE_Authority;
}

defaultproperties
{
				Frequency=1.000000
				Strength=10.000000
				bStatic=True
				bNoDelete=True
				RemoteRole=ROLE_None
				Texture=Texture'Fire.S_FluidSurfOsc'
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.694 - Created with UnCodeX