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//============================================================================= // FluidSurfaceOscillator - To use match the Tag with the FluidSurfaceInfo's //============================================================================= class FluidSurfaceOscillator extends Info native; #exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off Flags=2 var() float Frequency; // The rate of wave production. var() byte Phase; // The wave offset. var() float Strength; // The force applied to the fluid surface. var() float Radius; // Determines the area affected by the oscillator. var FluidSurfaceInfo FluidSurface; var transient const float OscTime; simulated function PostBeginPlay() { Role = ROLE_Authority; } defaultproperties { Frequency=1.000000 Strength=10.000000 bStatic=True bNoDelete=True RemoteRole=ROLE_None Texture=Texture'Fire.S_FluidSurfOsc' } |
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