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// Visibility Notify // Used to make actors relevant through teleporters/security cameras etc... // Place 2 of these actors on one side and set their Tag to be same. // Then make sure their collision cylinder covers a good visibility area around. Class VisibilityNotify extends Info Native; var VisibilityNotify NextNotify; simulated function PostBeginPlay() { // Add in front of visibility actors list. NextNotify = Region.Zone.VisNotify; Region.Zone.VisNotify = Self; } defaultproperties { bStatic=True Texture=Texture'Engine.S_Camera' } |
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