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Engine.VisibilityNotify


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// Visibility Notify
// Used to make actors relevant through teleporters/security cameras etc...
// Place 2 of these actors on one side and set their Tag to be same.
// Then make sure their collision cylinder covers a good visibility area around.
Class VisibilityNotify extends Info
	Native;

var VisibilityNotify NextNotify;

simulated function PostBeginPlay()
{
	// Add in front of visibility actors list.
	NextNotify = Region.Zone.VisNotify;
	Region.Zone.VisNotify = Self;
}

defaultproperties
{
				bStatic=True
				Texture=Texture'Engine.S_Camera'
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:22.944 - Created with UnCodeX